thunder step 5e. Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th edition. thunder step 5e

 
Calling thunder step 5e all adventurers and spellcasters! Are you ready to harness the power of thunder and teleportation inSpell: Thunder Step (5e) Guide for d&d 5th editionthunder step 5e  The thunder step spell for D&D 5e

Artificer Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard. Spend a turn doing disguise self to look like an ally of one of the enemies. Thunderous step 5e. School: Conjuration. Thunder Step. You teleport yourself to an unoccupied space you can see. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The more I think about Thunder Step, the more I'm curious why this spell exists. Teleportation Circle and a big shove. Major Image – 3. you has disadvantage on the attack roll. 99. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually. In fact, the Storm King's Thunder adventure (p. There are a few things to keep in mind before casting Vortex Warp in 5E: Component requirements: Keep in mind, Vortex Warp requires both verbal and somatic components, compared to a spell like Thunder Step that only requires a verbal component. 5e/thunder lightning spells. When you use a contingency like when I get surrounded by 3 or more enemies, use thunder step to escape. Secondary. Flavored either as a noise so loud it can harm you, or an explosive force strong enough to knock you off your feat, thunder damage is one of the least represented damage types in the game. You manifest a minor wonder, a sign of supernatural power, within range. You disappear in a cloud of harmless vapor of your choosing and reappear within five feet of your original standing point. I would generally rule it doesn't, but the DM may not feel the same way. Thunderscream. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Powerful summoners, teleportation experts, and masters of making something from nothing at all, wizards who adhere to the School of Conjuration make for some of the most versatile spellcasters in Dungeons & Dragons 5e. automatically pushed 10 feet away from you by the spell's effect, and the spell emits a thunderous boom audible out to 300 feet. For the warlock spell list without optional spells, see Core Warlock Spell List. Thunder Scream. Casting Time: 1 action. If anything, teleporting is less useful in PF2e than 5e since AoOs are niche. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. 1st level - Comprehend Languages, Detect Magic, Disguise Self, False Life, Jump, Longstrider, Mage Armor, Protection from Evil and Good. The rules for Thunderclap in DnD 5e are as follows: Thunderclap does not have a range of Self (5-feet) or 5-foot cube/sphere. On a successful save, the creature takes half as much damage and isn’t pushed. The order of events must be disappearance, origin of thunder clap, reappearance. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. On a successful save, the creature takes half as much damage and isn’t pushed. Thunderwave. You call forth a fey spirit. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. Thunder Step 5e The spell does exactly what it says. You teleport yourself to an unoccupied space you can see within range. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Misty Step - DND 5th Edition. Casting Time: 1 action. No, they are not, sorry. But the suspicion is higher with thunder step because something DOES happen, the boom. Saving Throws Dex +5, Con +10, Wis +8, Cha +4 Skills Perception +8 Damage Immunities lightning, thunder Senses passive Perception 18 Languages – Challenge 13 (10,000 XP). Tempest Domain Spells. The big upside of 5e, and why. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. Lose concentration in midair, and you're either falling to your doom, or need to immediately use another concentration spell or expend a flying Wild Shape use. When you cast the spell, make sure that no one is within your 15-foot cube. Special Traits. Thunderwave. A creature takes 8d8 lightning damage on a failed save, or half as much damage on a successful one. A comprehensive list of all official spells for Fifth Edition. • Misty Step • Moonbeam • Nathair's Mischief • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Step being worse than Disengage doesn't mean it won't work The fourth edition of D&D had a mechanic very similar to this Step action (though the action economy of 4e is a good bit different from 5e), so similar things have certainly been done; as has literally this exact mechanic (in the second edition of Pathfinder). You teleport yourself. Fey touched is, in very general terms, more useful because misty step is a more generally useful spell than invisibility, and the first level spell options that go with fey touched are more generally useful than the first level options for shadow touched. At 1st level, you know one cantrip from the stormbender's spell list, and the Zap cantrip. Spells (potentially) benefited by the caster's size. "While manifested, the spectral mind can hear and see, and it has darkvision with a range of 60 feet. Lightning Bolt. The person who casts “Scatter” can teleport up to five creatures to a short- to mid-range location. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Toll the Dead. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet faraway from you. Misty step, far step, and thunder step all have smaller ranges and different effects. Changed Thunder Step to be able to teleport an ally as well but the explosion at their previous position is covered by script extender now; Made it so Ashardalon's Stride doesn't deal damage when outside of turn based mode/combat. You teleport yourself to an unoccupied space you can see within range. Cloud of Daggers Concentration Conjuration • V, S, M. We will explore every facet of this spell, from its standard uses to unconventional tricks to supercharge your battle prowess. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. Even then a lot of teleports don't work, for example Thunder Step won't because its range isn't Self and there's a barrier between the caster and destination. Casting Time: 1 action. The Ready action happens after the specified trigger. But, you say, Wall of Force not only blocks physical movement, it also extends to the ethereal plane. Note that it also deals damage around you as you leave, so have any companions not brought along clear the area Whereas Misty Step costs 1 Bonus Action, Thunder Step costs 1 Action. The thunder can be heard from up to 300 feet away. taking 3d10 thunder damage on a failed save, or half as much on a successful one. Choose one of the following effects when you cast the spell. Thunder Step question. Compare it to the spell thunder step: The thunder can be heard from up to 300 feet away. The fact that it says that the thunder happens right after disappearance rather than right after teleportation supports this two-step interpretation. $1. Components. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. So if you are using Misty Step to get away from the polearm master, no opportunity attack. Thunder step clearly does some things in sequence: "Immediately after you disappear, a. The lightning ignites flammable objects in the area. Shatter. It is unusual, because comparative abilities like Thunder Step and Dimension Door have wording that states you can carry objects with you up to your carrying capacity -- which would imply that without that wording, Misty Step would disallow such a thing. DnD_Berzerker. Thunder Step. Keep in mind that this actually increases the targets’ hit point maximum, so temporary hit points can be added, too. Cantrips. . Casting Time: 1 action. Spellcasting []. When they succeed they will still take half. Duration: Instantaneous. In MToF page 62 the ability: Fey step - As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Mirror Image creates three illusory doubles of the caster. In 5e, that would just mean you don't get advantage on the saving throw. The common usage of teleport is "instant travel. None. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. DD is fighting with too many other good utility spells. It’s time to don your pointy hat, ponder your Arcane Focus, and start preparing your Wizard spell list. Last Updated on January 22, 2023. First of all, how would it work with contingency? The way I see it, Thunder step already targets only yourself, with the option of bringing along 1 other person, so if I understand correctly, it would work normally and even deal damage with Contingency. You only have ~5 spells known. Dimension Door/Thunder Step. The thunder can be. Only the fact that damage taken is proportional to distance travelled while falling, up to a maximum of 20e6. A wave of thunderous force sweeps out from you. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. DD is fighting with too many other good utility spells. For example, readying an. Constitution save-or-damage attacks are. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Thunderstep spell: You teleport yourself to an unoccupied space you can see within range. The spell does exactly what it says. Call Lightning. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). But "removed from play" isn't a condition in 5e. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. 2nd. A wave of thunderous force sweeps out from you. Trying to get a powered ring of air elemental command so he can fly without concentration sooner. While thunder step can teleport you 90 feet compared to misty step’s 30 feet, it costs a full action to do so. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Since being in the cube grants total cover, would the wizard be able to choose to teleport the rogue out with him?Swarmkeeper, my reservation about Thunder Step isn't that I think casters should be immune to their own spells- there are specific spells and abilities to allow for that. Range: 90 feet. It comes down to the fact that if you can use Thunder Step in a manner where you would be caught in the blast yourself, the spell becomes hilariously bad compared to more. As written, booming blade doesn’t make any more noise than a normal attack. Dust Devil. A wave of thunderous force sweeps out from you. Once you use this trait, you can't do so again until you finish a short or long rest. Gaseous Form – 3. Setup: The party Fighter adhered to a Mimic is grappled. Thunder Step isn't just a way to get yourself out of danger—you can use it to save one of your teammates. Well, 16. The thunder can be heard from up to 300. Misty Step 5E is a compelling spell in the Dungeons & Dragons game, allowing the player to teleport to a different location swiftly. Use Misty Step instead. Dungeons & Dragons 5e. The Tempest Cleric is one of the options available to Clerics in the 5e Player’s Handbook. Bonus Actions Fey Step. To add to Miniman's answer, it should be noted that any spell which targets a point (such as misty step (depending on your interpretation of 'target')) will be blocked by a wall of force. Thunder Step You teleport yourself to an unoccupied space you can see within range. Thunder Step: Step Right Up. 99. A tyrannical and supremely devout servant of Talos. So one could use Contingency as a way to keep an extra spell slotted. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You mentally receive visual information from the eye, which has normal vision and darkvision out to 30 feet. As there damage out out is similar. Lightning doesn’t have too many spells in it’s damage type, but you’ll resist Druids quite effectively. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Boots of Speed. Duration: Instantaneous. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. On a successful save, the creature takes half as much damage and isn't pushed. Let's say you are 10 feet away and want to run for the exit as your action. This seems like a bizarre way to increase long-term movement speed. $1. Spells. First, it does not work that way. Misty Step. For example: Dimension door. Doubling up on the same idea is punishing yourself early on. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. A 7th level Evocation SHOULD be quite capable of shutting down many enemies. Both trees must be living and at least the same size as you. The thunder can. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. The spell, thunder step, is copyright Wizards of the Coast. Thunderclap 5e Guide: Bottomline. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. A character can wade into the fight, surround themselves with enemies, and then teleport to safety and injure them in a single action. Warlock 3. Gate: I was able to clear out some of the gas that surrounded our party and divert it into space (we were playing 5E Spelljammer). THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. It's a bonus action, meaning players can cast it and still contribute to the fight with their action. Components: V. DND is the middle ground between systems that are very loose with the rules (like Kids on Brooms) and systems that are more heavy on rules (Pathfinder). The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. Flame Arrows – 1. It’s designed to escape a grapple. Our written review can be read here. The thunder can be heard from up to 300 feet away. Here is a list of all the thunder spells in DnD 5e from the game’s three main sourcebooks for spells (Player’s Handbook, Xanathar’s Guide to Everything, and. Yeah, 5e is simultaneously easy (compared to 3e) and stupidly hard to DM for. Thunder Step- Like Misty Step, but you can take someone with you and do some damage to everyone around you. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. If you place an area of effect at a point that you can't see and an. Classes: Druid. The duration of this spell is instantaneous and casting time 1 action. No, it does not. It can be found on page 168 of Xanathar's Guide to Everything . Components: V. If you click your heels together again, you end the effect. A Lightning Golem, electrically powered suit of armour, or Lightning Elemental will give your players a shock they won’t soon forget. The gnome masterminds of Mount Nevermind temper their creativity with years of experience. The booming blade flavour sounds brutal. You’ll resist any air elementals or blue and bronze dragons. Thunderous step 5e. Tyler has a long-standing love for building characters and for game mechanics, and brings that enthusiasm to everything he creates. Wrath of Nature. Cloud of Daggers Concentration Conjuration • V, S, M. Clarified zombies raised by Negative Energy Flood are hostile to everybody, including the. 1st-Level Spells Absorb Elements Chaos Bolt Chromatic Orb Thunderous Smite Thunderwave 2nd-Level Spells Shatter 3rd-Level Spells Elemental Weapon Glyph. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. 你将你自身传送至施法距离内你能看见的一处未被占据的区域。. Two, the Spell Restrictions section says this line before listing spells: "Spells that. from the caster and visible to the caster. Tempest Domain Spells. Use Misty Step instead. The wind lasts for the spell’s duration. To truly excel as an adventurer in D&D 5e, having Misty. returntileo. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. thunder damage or deafen a creature, or a smell that might sicken a creature (like a troglodyte's stench). Range: 90 ft. 1 Action. The ancient one can innately cast the following spells,. So I made sure a magic longbow dropped for him, and let him use it. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Summon Lesser Demons – 1. Additionally, if the target is a creature, it must succeed on. xge 168. Dimension Door can do the same thing (i. A Bard could include a handful of other spells if they picked up Contingency . Step Two: Design other subraces around other extreme environments. Find out the spell. Thunder step is one of the best teleportation spells in 5e. Duration: Instantaneous. Thunder Step. You create a sound or an image of an object within range that lasts for the duration. Scroll of Thunder Step Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. In one of my (5e) games, the halfling wanted a longbow. 1st. While teleportation instances in 5e (that I have found) don’t use the word “simultaneous,” they do use words like “instantly” (one of the common definitions of “instantly” is “immediately,” which is the same word used to describe when the thunder occurs in the spell). You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. Bludgeoning. Then go up to the one you want to teleport, grab their hand, and tell them "we need. 5 but yeah. If you have difficulty reaching a steep cliff, Misty Step can be cast to teleport you there (as long it is within 30. Further, the game. A creature that makes the saving throw takes half damage and isn’t deafened. Spell Level: 3. The spell lets you cast it as an action and instantaneously move 90 ft. Because it is a spell with similar movement to thunder step i think comparing the damage output of normal evocation spells to it is misrepresenting its ability. Thunder Shock Last Resort (5e Spell) Thunder Step (5e Spell) Thunder Storm (5e Equipment) Thunder Strike (5e Spell) Thunder Striker (5e Equipment) Thunder Sword (5e Equipment) Thunder Warrior (5e Feat) Thunderbolt (5e Equipment) Thunderbolt (5e Spell) Thunderbolt Iron Weapon (5e Equipment)Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . * Bamf * They are teleported away, and the Fighter has broken the Mimic's grapple without having to take action to escape it. electric guitar, can cast all the loud thunder damage spells such as thunderwave and shatter, plus heat metal, and you can use it as an greataxe that deals an additional 2d4 lightning damage on a hit. Casting a spell that includes a verbal component is impossible there. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Range: 90 feet. If they fail they will take a massive 3d10 thunder damage. Haven't read what anyone else has said or even if this thread is still talking about the original question, but I just read up on Thunder Step and I'd rule that the caster does not take damage as the thunder damage occurs right after they disappear, not reappear. The prison can be a cage or a solid box, as you choose. Each creature in the line must make a Dexterity saving throw. Liam Blackley. Vampiric Touch (1A) 1 Minute: Self: Necrotic: Heal your wounds by inflicting melee damages to creatures. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. Storm lords have been the rulers of the seas for eons and they stand above all mages. The thunderbird can beat its massive wings, causing a loud thunderclap audible out to 5 miles. Orc Name Generator for Dungeons And Dragons 5e (DND5e) Dwarf Name Generator: Unlimited Name Ideas for You Next Campaign (DND 5e) Elf Name Generator: Countless Number of Unique Elf Names (DND5e)Unearthed Arcana druid spells. The spell, thunder step, is copyright Wizards of the Coast. Starting at 14th level, when you are hit by a melee attack, you may spend 2 sorcery points and use your reaction to deal lightning damage to the attacker equal to your sorcerer level. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. $egingroup$ I'd like to bring up an example where it might be reasonable in game to "teleport" closer to the creature. As for the disappearance and reappearance,. Thunder Step. Movement","rollDamageType":"force"} force damage if it ends its turn inside an object. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). The same is true for many other similar spells, like teleportation circle, astral projection, misty step, far step, arcane gate, scatter, steel wind strike, word of recall, and of course, etherealness. The Storm Sorcery subclass is an extremely interesting subclass heavily hampered by the lack of decent spells to support it. 14 comments. EE. Damage/Effect. Spell. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. Xanathar´s Guide to Everything. Word of Radiance. My second 3rd level spell is Thunder Step. Range: Self. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics). If you do not have access to Mordenkainen's Tome of Foes, however, you cannot use Fey Step while transformed. Like the Shield spell, Mirror Image is a defensive spell that only benefits its caster. Combat Step by Step. Thunder Step - DnD Wiki | Dungeons and Dragons 5th. Target: A point in the air where a storm cloud could appear 100 feet directly above you. Thunder Step is not called out specifically in the list of spell restrictions, however there are two elements that make me think it could still be affected. A wave of thunderous force sweeps out from you. When you cast the spell, choose a mood. Spirit Shroud – 3. Like each of the main wizard subclasses (putting aside newer additions like. ago. Ignoring the fact that something like dimension door specifies only a willing target can come with you and misty step doesn't you shouldn't be able to misty step with someone. Someone claiming: "rounds and turns are the same thing" is also easy to prove wrong, since the rules include the sentence "A round represents about 6 seconds in the game world. Thunder Step (1A) Instant : 90 ft: Thunder: Teleport yourself somewhere within range with a thunderous boom sound. Damage/Effect. The Oath of the Storm calls to paladins who wish to harness the primal power of the storm itself. Eladrin in 5E D&D call the Feywild home, a spectacular version of the Material Plane with boundless magic. 3rd-level conjuration. It requires vocal and somatic components and takes a bonus action to cast. Thunder Step is just a proof that your statement of "You can't split an instantaneous effect up" is contrary to the RAW. your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6. DnD 5e’s Entangle is a level 1 Conjuration spell for Druids and Rangers that conjures a 20-foot square of wild plants to ensnare targets up to 90 feet away. Resistance to lightning and thunder is solid. fandom. But note that this has NOTHING to do with Thunder Step. The sphere moves with you, and it lasts for 1 minute or until you die. Here are the other teleportation spells to contend with. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Consider the spell thunder step: You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. Elemental Bane – 1. Spells. You can also bring items when using the spell. Thus, it seems clear that a discrete object that is retraining you, personally, fits the game sense of being "worn and carried". Vortex Warp is my new favorite spell. You can bring along objects as long as their weight doesn’t exceed what you can carry. 99. You create one of the following magical effects within range. There are three main other teleportation spells for Vortex Warp to contend with * but because each spell has. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. It’s also available on sorcerer, warlock, and wizard classes. Available For: Sorcerer Warlock Wizard Circle of the Land (Coast) Oath of the Ancients Oath of Vengeance Oath of the Open Sea. Components: V S. The illusion also ends if you dismiss it as an action or cast this spell again. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation). Casting Time: 1 bonus action. On a failed save, the attacker is pushed in a straight line. This spell adds versatility and tactical depth to the game, enhancing the overall gaming strategy. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Tidal Wave (EEPC / XGtE): Being knocked prone typically isn’t a problem in 5e because standing costs so little. You. The thunder can be. 168 Tags: sorcerer warlock wizard level3 conjuration. One of my players is playing a gnome wizard, and they. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. School: Conjuration. It can be free floating or resting on a solid surface. I've seen this spell is quite highly rated around in this forum, but I honestly can't think why it would be a good 4th level pick over others (like Greater Invisibility, Polymorph, Wall of Fire). School: Transmutation. While you wear these boots, you can use a bonus action and click the boots' heels together. The first time you hit with a melee weapon attack during this spell's duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to. You should also try to scribe the spells erupting earth and thunder step to supplement upcasted dragon's breath for the bludgeoning and thunder damage types that you only have 2nd level spells for. Non-SRD, try here or search. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Misty Step. “I dunno,” hissed a voice from the Warlock’s scabbard, “sounds crazy to me. and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. From a design stand point, it doesn't make sense to me to let this negate a 200 ft. But there are also spells like thunder step (XGtE, p. Duration: Instantaneous. The thunder can be heard up to 300ft away. But another option is to Shove. 3rd. Rangers have quite a number of ways of teleporting. Thunder Step is a 3rd level conjuration spell, the range of thunder step are 90 feet and it has required only vocal components. The first is almost always a massive downgrade from Fireball due to area of effect, * and the second is a large slot investment for an effect often mimicked by the 2nd level Misty Step. It’s also available on sorcerer, warlock, and wizard classes. Misty Step is a powerful spell that can be used to escape restrictions. Both shadows. Normally, Thunder Step attacks "Each monster on your tile. out the C. The duration of this spell is instantaneous and casting time 1 action. Level: Active 4 Type: Action (Movement) Prerequisites: Ground Tornado, Wind Step, 4 Active Flow maneuvers. So one could use Contingency as a way to keep an extra spell slotted.